Thursday, July 17, 2014

Design patterns in .net

                              Design patterns in .Net



C# design pattern interview question: - DI vs IOC



The main goal of Inversion of control and Dependency injection is to remove dependencies of an application. This makes the system more decoupled and maintainable.                       


IOC (Inversion of control) is a general parent term while DI (Dependency injection) is a subset of IOC. IOC is a concept where the flow of application is inverted.   So for example rather than the caller calling the method.

SomeObject.Call();

Will get replaced with an event based approach as shown below.

SomeObject.WhenEvent += Call();

In the above code the caller is exposing an event and when that event occurs he is taking action.  It’s based on the Hollywood principle “Don’t call us we will call you”.  In Hollywood when artists used to give auditions the judges would say them “Don’t call us we will call you”.

The above approach makes code more flexible as the caller is not aware of the object methods and the object is not aware of caller program flow.

A word of caution here, do not conclude that IOC are implemented by only events.  You can delegate the control flow by callback delegates, observer pattern, events, DI (Dependency injection) and lot of other ways.

DI provides objects that an object needs.  So rather than the dependencies construct themselves they are injected by some external means.  For instance let’s say we have the following below class “Customer” who uses a “Logger” class to log errors. So rather than creating the “Logger” from within the class, you can inject the same via a constructor as shown in the below code snippet.                      


The biggest benefit achieved by the above approach is “Decoupling”. You can now invoke the customer object and pass any kind of “Logger” object as shown in the below code.
Customer obj = new Customer(new EmailLogger());
Customer obj1 = new Customer(new EventViewerLogger());

Design Patterns?
What are design patterns ?
Design patterns are recurring solution to recurring problems in software architecture.
(A) Can you list down all patterns and their classification ?
Note :- This is advanced question because anyone who asks to list down all patterns can
only be crazy for what he is asking. But it is always a win-win situation for the interviewer.
There are three basic classification of patterns Creational, Structural and Behavioral
patterns.
Creational Patterns
 Abstract Factory:- Creates an instance of several families of classes
 Builder :- Separates object construction from its representation
 Factory Method:- Creates an instance of several derived classes
 Prototype:- A fully initialized instance to be copied or cloned
 Singleton:- A class in which only a single instance can exist
Note :- The best way to remember Creational pattern is by ABFPS (Abraham Became
First President of States).
Structural Patterns
 Adapter:-Match interfaces of different classes.
 Bridge:-Separates an object’s interface from its implementation.
 Composite:-A tree structure of simple and composite objects.
 Decorator :-Add responsibilities to objects dynamically.
 Façade:-A single class that represents an entire subsystem.
 Flyweight:-A fine-grained instance used for efficient sharing.
 Proxy:-An object representing another object.

Note : To remember structural pattern best is (ABCDFFP)
Behavioral Patterns
 Mediator:-Defines simplified communication between classes.
 Memento:-Capture and restore an object’s internal state.
 Interpreter:-A way to include language elements in a program.
 Iterator:-Sequentially access the elements of a collection.
 Chain of Resp:-A way of passing a request between a chain of objects.
 Command:-Encapsulate a command request as an object.
 State:-Alter an object’s behavior when its state changes.
 Strategy:-Encapsulates an algorithm inside a class.
 Observer:-A way of notifying change to a number of classes.
 Template Method:-Defer the exact steps of an algorithm to a subclass.
 Visitor:-Defines a new operation to a class without change.
Note :- Just remember Music……. 2 MICS On TV (MMIICCSSOTV).
Note:- No source code is provided for architecture section as much of the things can be clear
from good UML diagrams.
(A)What is the difference between Factory and Abstract Factory
Patterns?
Note: – This is quiet a confusing architect question especially in design pattern section.
Interviewer can take you for a nice ride. So get the difference in your heart.
First read the definition provided in the first question about both these patterns. The
common thing they have is that they belong to creational patterns. In short they hide the
complexity of creating objects.
The main difference between factory and Abstract factory is factory method uses
inheritance to decide which object has to be instantiated while abstract factory uses
delegation to decide instantiation of object. We can say Abstract factory uses factory
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method to complete the architecture. Abstract Factory is one level higher in abstraction
over Factory.
The two class diagrams below will provide overview of what is the actual difference.
First figure shows a sample implementation of Factory Patterns. In this figure there are
two basic sections:-
 The actual product section i.e. Class “Product” it inherits from an abstract
class “AbstractProduct”.
 The creational aspect section i.e. “ConcreteCreator” class which inherits
from class “Creator”.
 Now there are some rules the client will have to follow who
will need the “Product” object. He will never refer directly to the actual “Product” object
he will refer the “Product” object using “AbstractProduct”.
 Second client will never use “New” keyword to create the “Product” object
but will use the “Creator” class which in turn will use the “ConcreteCreator”
class to create the actual “Product” object.
Figure: – 8.1 Class diagram of a factory Pattern
So what are the benefits from this architecture? All creational and initializing aspects are
now detached from the actual client. As your creational aspect is now been handled in
“ConcreteCreator” and the client has reference to only “Creator”, so any implementation
change in “CreateProduct” will not affect the client code. In short now your creational
aspect of object is completely encapsulated from the client’s logic.
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Now let’s look at the second class diagram which provides an overview of what actually
“Abstract factory” pattern is. It creates objects for families of classes. In short it describes
collection of factor methods from various different families. In short it groups related
factory methods. Example in this the class “Creator” is implemented using the “Abstract”
factory pattern. It now creates objects from multiple families rather one product.
Note :- Just stick up to this definition that Abstract factory classifies factory methods or
groups logically related factory method together.
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Figure:- 8.2 Class Diagram of Abstract Factory
(I)What is MVC pattern?
Twist: – How can you implement MVC pattern in ASP.NET?
The main purpose using MVC pattern is to decouple the GUI from the Data. It also gives
the ability to provide multiple views for the same Data. MVC pattern separates objects in
to three important sections:-
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 Model: – This section is specially for maintaining data. It is actually where your
business logic, querying database, database connection etc. is actually
implemented.
 Views: – Displaying all or some portion of data, or probably different view of
data. View is responsible for look and feel, Sorting, formatting etc.
 Controller: – They are event handling section which affects either the model or
the view. Controller responds to the mouse or keyboard input to command
model and view to change. Controllers are associated with views. User
interaction triggers the events to change the model, which in turn calls some
methods of model to update its state to notify other registered views to refresh
their display.
Ok now this was all in theory. Let us look at how in actually ASP.NETwe can implement
MVC pattern. During interview with theory question they will be looking at have you
really implemented MVC or its just talks. Following are the various sections of ASP.NET
which maps to MVC sections:-
 Model: – This section is represented by Data view, Dataset, Typed Dataset,
Business components, business entity models etc. Now this section can then
be tied up to either windows application or web UI.
 View: – ASPX, ASCX, or windows application UI like data grid etc. form the
view part of it.
 Controller: – In ASP.NET the behind code is the controller as the events are
handled by that part. Controller communicates both with Model as well as
view.
I hope I was able to map you imagination of ASP.NET with the diagram given below.
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Figure: – 8. 3 Data flow between MVC architectures.
(A)How can we implement singleton pattern in .NET?
Singleton pattern mainly focuses on having one and only one instance of the object running.
Example a windows directory service which has multiple entries but you can only have
single instance of it through out the network.
Note:- May of developers would jump to a conclusion saying using the “STATIC” keyword
we can have a single instance of object. But that’s not the real case there is something more
that has to be done. But please note we can not define a class as STATIC, so this will not
serve our actual purpose of implementing singleton pattern.
Following are the three steps needed to implement singleton pattern in .NET:-
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 First create your class with static members.
Public class ClsStaticClass
Private shared objCustomer as clsCustomer
End class
This ensures that there is actually only one Customer object throughout the project.
 Second define a private constructor to your class.
Note: – defining a private constructor to class does not allow a client to create objects directly.
 Finally provide a static method to get access to your singleton object.
(A)How do you implement prototype pattern in .NET?
Twist: – How to implement cloning in .NET ? What is shallow copy and deep copy ?
Cloning is achieved by using ICloneable of the System namespace. It has a “Clone” method
which actually returns the reference of the same copy. Clone method allows a Shallow
copy and not a deep copy. In Shallow copy if you make changes to the cloned object it
actually changes on the main object itself. So how is deep copy achieved, by using
“ISerializable” interface? So what you do is first serialize the object then deserialize back
to a complete new copy. Now any changes to this new copy do not reflect on the original
copy of the object, this is called as Deep copy.
(I)What are the situations you will use a Web Service and Remoting in
projects?
Well “Web services” uses “remoting” concepts internally. But the major difference between
“web service” and “remoting” is that “web service” can be consumed by clients who are
not .NET platform. While remoting you need the client to be .NET compliant. Regarding
the speed issue “Remoting” is faster than “Web Services”. So I think when deciding the
architecture side of choosing between “Web services” and “Remoting” keep the cross
platform issue and the speed issue in mind.
(A)Can you give a practical implementation of FAÇADE patterns?
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Façade pattern sits on the top of lot of subsystems and makes access easy to interfaces
of these subsystems. Basic purpose of Façade is to make interfacing between many
modules and classes manageable.
Figure: – 8.4 Façade in action
Above is a simple live application of a Façade class. In this we have four subsystems :-
 Customer
 Product
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 Payment
 Invoicing
All the four modules when built at initial stage where built completely independent. The
main interaction between all these subsystems is customer placing order. This functionality
can be attained by using all these subsystems, which involves complex interaction between
them.
That is where FAÇADE comes in to action. We have built a FAÇADE called as
“FACADEORDER” which sits on the top of all these subsystem and fulfill our
functionality.
(I) How can we implement observer pattern in .NET?
Observer patterns can be implemented using “Delegates” and “Events”. I leave this to
the readers to implement one sample code for observer patterns.
(B)What is three tier architecture?
The three tier software architecture emerged in the 1990s to overcome the limitations of
the two tier architecture.
There are three layers when we talk about three tier architecture:-
User Interface (Client) :- This is mostly the windows user interface or the Web interface
but this has only the UI part.
Mid layer: – Middle tier provides process management where business logic and rules are
executed and can accommodate hundreds of users (as compared to only 100 users with
the two tier architecture) by providing functions such as queuing, application execution,
and database staging.
Data Access Layer: – This is also called by the famous acronym “DAL” component. It has
mainly the SQL statement which do the database operation part of the job.
The three tier architecture is used when an effective distributed client/server design is
needed that provides (when compared to the two tier) increased performance, flexibility,
maintainability, reusability, and scalability, while hiding the complexity of distributed
processing from the user.
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(I)Have you ever worked with Microsoft Application Blocks, if yes then
which?
Application Blocks are C# and VB.NET classes distributed as Visual Studio projects
that can be downloaded from Microsoft’s Web site and used in any .NET application,
including ASP.NET Web applications. They are useful and powerful tools that can make
applications more maintainable, scalable and efficient
Secondly which application blocks has been used depends on really what you have
implemented. But there are two famous MAB which is making buzz around the industry:-
 data access block
The Data Access Block provides static methods located in the SqlHelper class
that encapsulates the most common data access tasks performed with Microsoft
SQL server. If the term “static method” is new to you, it means that the class
methods can be called without instantiating an instance of the class. For
example, the method ExecuteReader () within the SqlHelper class can be called
by simply using the statement SqlHelper.ExecuteReader () — no object
instantiation of the SqlHelper class is required.
 Exception management block.
The Exception Management Application Block provides a simple yet extensible
framework for handling exceptions. With a single line of application code you
can easily log exception information to the Event Log or extend it by creating
your own components that log exception details to other data sources or notify
operators, without affecting your application code. The Exception Management
Application Block can easily be used as a building block in your own .NET
application
Note: – It’s beyond the scope the book to look into details of application block. Best is go to
http://www.microsoft.com and search for these application block. Try to compile one or two
programs using their given classes and documentation.
(A)What is Service Oriented architecture?
“Services” are components which expose well defined interfaces and these interfaces
communicate through XML messages. Using SOA you can build workflow, which uses
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interfaces of these components. SOA is typically useful when you are crossing
heterogeneous technical boundaries, organizations, domain etc.
In .NET SOA technically uses Web services to communicate with each service which is
crossing boundaries. You can look SOA which sits on top of web services and provides a
workflow.
SOA uses service components which operate in their own domain boundary. Let us note
some points of service :-
 They are independent components and operate in their own boundary and
own technology.
 They have well defined interfaces which use XML and WSDL to describe
themselves.
 Services have URL where anyone can find them and clients can bind to these
URL to avail for the service.
 Services have very loosely coupled architecture. In order to communicate to
service you only have to know the WSDL. Your client can then generate proxy
from the WSDL of the service.
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Figure: – 8.5 SOA basic architecture
Above figure describes a broader picture of what service oriented architecture will look
like. The basic fundamental of SOA is a web service. In above diagram you can see there
are two services available. One is the “Credit Card” service and other is “Address Check”
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web service. Both these services are provided by different company. Now we want to
build a functionality which needs to validate a credit card and also check that addresses
are proper. In short we will need functionalities of both the “CreditCard” and
“AddressCheck” service. Also note the “CreditCard” service has its own business layer
and DAL components, which can be in a proprietary language. It’s very much possible
that the whole Credit card service is made in .NET and the Address check is SAP
implementation or JAVA implementation. But because both the systems provide there
functionality using Web services which is nothing but basically XML message
communication. So we have made new service which sits like a FAÇADE on top of both
the web service and performs both functionalities in one common service. You will see I
have made a third service which sits on top of both the webservice and consumes them.
Also you can see that the UI part of the systems have access to Business layer and Web
service of there system. But the service which does both these check has only access to
the Web service.
Note:- It’s beyond the scope of this book to discuss about SOA. But just to keep you safe
during interview this book has tried to clear some basics of SOA.
(I)What are different ways you can pass data between tiers?
There are many ways you can pass data between tiers :-
 Dataset the most preferred one as they maintain data in XML format.
 Datareader
 Custom classes.
 XML
(A)What is Windows DNA architecture?
Note :- If you have worked with classic ASP this question can come to you.
The Windows Distributed interNet Applications Architecture (DNA) is a Microsoft
blueprint for robust, scalable, distributed business software. Windows DNA has evolved
over time and was not preplanned. It gives all combined advantages of Centralized
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mainframe, application servers, internet technologies and Personal computers. Windows
DNA is an evolution which started from mainframes (where all logic was centralized),
Fox pro ages ( where we talked in terms of two tier systems), VB6 / SQL SERVER (three
tier where we talked in terms of having one more tier which was mainly COM where
business logic resided), COM+ ( looking in terms of transactions and fulfilling ACID
rules) and finally the DNA.
Figure :- 8.6 Windows DNA sections
Above shown is a Windows DNA model which is a blue print which Microsoft has
proposed. So if interviewer is asking you have you worked with Windows DNA, then
answer is yes. You will see that you always use these sections in project. Do not get
confused with the terminology DNA


Coding Standards for .NET

.
C#Coding Standards for .NET


1.3 Terminology & Definitions
The following terminology is referenced throughout this document:
Access Modifier
C# keywords public, protected, internal, and private declare the allowed code-accessibility of types
and their members. Although default access modifiers vary, classes and most other members use the default
of private. Notable exceptions are interfaces and enums which both default to public.
Camel Case
A word with the first letter lowercase, and the first letter of each subsequent word-part capitalized.
Example: customerName
Common Type System
The .NET Framework common type system (CTS) defines how types are declared, used, and managed. All
native C# types are based upon the CTS to ensure support for cross-language integration.
Identifier
A developer defined token used to uniquely name a declared object or object instance.
Example: public class MyClassNameIdentifier { … }
Magic Number
Any numeric literal used within an expression (or to initialize a variable) that does not have an obvious or wellknown
meaning. This usually excludes the integers 0 or 1 and any other numeric equivalent precision that
evaluates as zero.
Pascal Case
A word with the first letter capitalized, and the first letter of each subsequent word-part capitalized.
Example: CustomerName
Premature Generalization
As it applies to object model design; this is the act of creating abstractions within an object model not based
upon concrete requirements or a known future need for the abstraction. In simplest terms: “Abstraction for
the sake of Abstraction.”
1.4 Flags
The following flags are used to help clarify or categorize certain statements:
[C#v2+]A flag to identify rules and statements that apply only to C# Language Specification v2.0 or greater.
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Quick Summary
This section contains tables describing a high-level summary of the major standards covered in this document. These
tables are not comprehensive, but give a quick glance at commonly referenced elements.
1.4.1 Naming Conventions
“c” = camelCase
“P” = PascalCase
“_” = Prefix with _Underscore
x= Not Applicable.
Identifier Public Protected Internal Private Notes
Project File P x x x Match Assembly & Namespace.
Source File P x x x Match contained class.
Other Files P x x x Apply where possible.
Namespace P x x x Partial Project/Assembly match.
Class or Struct P P P P Add suffix of subclass.
Interface P P P P Prefix with a capital I.
Generic Class
[C#v2+]
P P P P Use T or K as Type identifier.
Method P P P P Use a Verb or Verb-Object pair.
Property P P P P Do not prefix with Get or Set.
Field P P P _c Only use Private fields.
No Hungarian Notation!
Constant P P P _c
Static Field P P P _c Only use Private fields.
Enum P P P P Options are also PascalCase.
Delegate P P P P
Event P P P P
Inline Variable x x x c Avoid single-character and enumerated
names.
Parameter x x x c
1.4.2 Coding Style
Code Style
Source Files One Namespace per file and one class per file.
Curly Braces On new line. Always use braces when optional.
Indention Use tabs with size of 4.
Comments Use // or /// but not /* … */ and do not flowerbox.
Variables One variable per declaration.
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1.4.3 Language Usage
Code Style
Native Data Types Use built-in C# native data types vs .NET CTS types.
(Use int NOT Int32)
Enums Avoid changing default type.
Generics [C#v2+] Prefer Generic Types over standard or strong-typed classes.
Properties Never prefix with Get or Set.
Methods Use a maximum of 7 parameters.
base and this Use only in constructors or within an override.
Ternary conditions Avoid complex conditions.
foreach statements Do not modify enumerated items within a foreach statement.
Conditionals Avoid evaluating Boolean conditions against true or false.
No embedded assignment.
Avoid embedded method invocation.
Exceptions Do not use exceptions for flow control.
Use throw; not throw e; when re-throwing.
Only catch what you can handle.
Use validation to avoid exceptions.
Derive from Execption not ApplicationException.
Events Always check for null before invoking.
Locking Use lock() not Monitor.Enter().
Do not lock on an object type or “this”.
Do lock on private objects.
Dispose() & Close() Always invoke them if offered, declare where needed.
Finalizers Avoid.
Use the C# Destructors.
Do not create Finalize() method.
AssemblyVersion Increment manually.
ComVisibleAttribute Set to false for all assemblies.
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2. Naming Conventions
Consistency is the key to maintainable code. This statement is most true for naming your projects, source files, and
identifiers including Fields, Variables, Properties, Methods, Parameters, Classes, Interfaces, and Namespaces.
2.1 General Guidelines
1. Always use Camel Case or Pascal Case names.
2. Avoid ALL CAPS and all lowercase names. Single lowercase words or letters are acceptable.
3. Do not create declarations of the same type (namespace, class, method, property, field, or parameter) and
access modifier (protected, public, private, internal) that vary only by capitalization.
4. Do not use names that begin with a numeric character.
5. Do add numeric suffixes to identifier names.
6. Always choose meaningful and specific names.
7. Always err on the side of verbosity not terseness.
8. Variables and Properties should describe an entity not the type or size.
9. Do not use Hungarian Notation!
Example: strName or iCount
10. Avoid using abbreviations unless the full name is excessive.
11. Avoid abbreviations longer than 5 characters.
12. Any Abbreviations must be widely known and accepted.
13. Use uppercase for two-letter abbreviations, and Pascal Case for longer abbreviations.
14. Do not use C# reserved words as names.
15. Avoid naming conflicts with existing .NET Framework namespaces, or types.
16. Avoid adding redundant or meaningless prefixes and suffixes to identifiers
Example:
// Bad!
public enum ColorsEnum {…}
public class CVehicle {…}
public struct RectangleStruct {…}
17. Do not include the parent class name within a property name.
Example: Customer.Name NOT Customer.CustomerName
18. Try to prefix Boolean variables and properties with “Can”, “Is” or “Has”.
19. Append computational qualifiers to variable names like Average, Count, Sum, Min, and Max where
appropriate.
20. When defining a root namespace, use a Product, Company, or Developer Name as the root. Example:
LanceHunt.StringUtilities
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2.2 Name Usage & Syntax
Identifier Naming Convention
Project File Pascal Case.
Always match Assembly Name & Root Namespace.
Example:
LanceHunt.Web.csproj -> LanceHunt.Web.dll -> namespace
LanceHunt.Web
Source File Pascal Case.
Always match Class name and file name.
Avoid including more than one Class, Enum (global), or Delegate (global) per file. Use a
descriptive file name when containing multiple Class, Enum, or Delegates.
Example:
MyClass.cs => public class MyClass
{…}
Resource
or
Embedded File
Try to use Pascal Case.
Use a name describing the file contents.
Namespace Pascal Case.
Try to partially match Project/Assembly Name.
Example:
namespace LanceHunt.Web
{…}
Class or Struct Pascal Case.
Use a noun or noun phrase for class name.
Add an appropriate class-suffix when sub-classing another type when possible.
Examples:
private class MyClass
{…}
internal class SpecializedAttribute : Attribute
{…}
public class CustomerCollection : CollectionBase
{…}
public class CustomEventArgs : EventArgs
{…}
private struct ApplicationSettings
{…}
Interface Pascal Case.
Always prefix interface name with capital “I”.
Example:
interface ICustomer
{…}
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Generic Class
&
Generic
Parameter Type
[C#v2+]
Always use a single capital letter, such as T or K.
Example:
public class FifoStack<T>
{
public void Push(<T> obj)
{…}
public <T> Pop()
{…}
}
Method Pascal Case.
Try to use a Verb or Verb-Object pair.
Example:
public void Execute() {…}
private string GetAssemblyVersion(Assembly target) {…}


Property Pascal Case.
Property name should represent the entity it returns. Never prefix property names with
Get” or “Set”.
Example:
public string Name
{
get{…}
set{…}
}
Field
(Public, Protected,
or Internal)
Pascal Case.
Avoid using non-private Fields!
Use Properties instead.
Example:
public string Name;
protected IList InnerList;
Field (Private) Camel Case and prefix with a single underscore (_) character.
Example:
private string _name;
Constant or
Static Field
Treat like a Field.
Choose appropriate Field access-modifier above.
Enum Pascal Case (both the Type and the Options).
Add the FlagsAttribute to bit-mask multiple options.
Example:
public enum CustomerTypes
{
Consumer,
Commercial
}
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Delegate or Event Treat as a Field.
Choose appropriate Field access-modifier above.
Example:
public event EventHandler LoadPlugin;
Variable (inline) Camel Case.
Avoid using single characters like “x” or “y” except in FOR loops.
Avoid enumerating variable names like text1, text2, text3 etc.
Parameter Camel Case.
Example:
public void Execute(string commandText, int iterations)
{…}
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3. Coding Style
Coding style causes the most inconsistency and controversy between developers. Each developer has a preference, and
rarely are two the same. However, consistent layout, format, and organization are key to creating maintainable code.
The following sections describe the preferred way to implement C# source code in order to create readable, clear, and
consistent code that is easy to understand and maintain.
3.1 Formatting
1. Never declare more than 1 namespace per file.
2. Avoid putting multiple classes in a single file.
3. Always place curly braces ({ and }) on a new line.
4. Always use curly braces ({ and }) in conditional statements.
5. Always use a Tab & Indention size of 4.
6. Declare each variable independently – not in the same statement.
7. Place namespace “using” statements together at the top of file. Group .NET namespaces above custom
namespaces.
8. Group internal class implementation by type in the following order:
a. Member variables.
b. Constructors & Finalizers.
c. Nested Enums, Structs, and Classes.
d. Properties
e. Methods
9. Sequence declarations within type groups based upon access modifier and visibility:
a. Public
b. Protected
c. Internal
d. Private
10. Segregate interface Implementation by using #region statements.
11. Append folder-name to namespace for source files within sub-folders.
12. Recursively indent all code blocks contained within braces.
13. Use white space (CR/LF, Tabs, etc) liberally to separate and organize code.
14. Only declare related attribute declarations on a single line, otherwise stack each attribute as a separate
declaration.
Example:
// Bad!
[Attrbute1, Attrbute2, Attrbute3]
public class MyClass
{…}
// Good!
[Attrbute1, RelatedAttribute2]
[Attrbute3]
[Attrbute4]
public class MyClass
{…}
15. Place Assembly scope attribute declarations on a separate line.
16. Place Type scope attribute declarations on a separate line.
17. Place Method scope attribute declarations on a separate line.
18. Place Member scope attribute declarations on a separate line.
19. Place Parameter attribute declarations inline with the parameter.
20. If in doubt, always err on the side of clarity and consistency.
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3.2 Code Commenting
21. All comments should be written in the same language, be grammatically correct, and contain appropriate
punctuation.
22. Use // or /// but never /* … */
23. Do not “flowerbox” comment blocks.
Example:
// ***************************************
// Comment block
// ***************************************
24. Use inline-comments to explain assumptions, known issues, and algorithm insights.
25. Do not use inline-comments to explain obvious code. Well written code is self documenting.
26. Only use comments for bad code to say “fix this code” – otherwise remove, or rewrite the code!
27. Include comments using Task-List keyword flags to allow comment-filtering.
Example:
// TODO: Place Database Code Here
// UNDONE: Removed P\Invoke Call due to errors
// HACK: Temporary fix until able to refactor
28. Always apply C# comment-blocks (///) to public, protected, and internal declarations.
29. Only use C# comment-blocks for documenting the API.
30. Always include <summary> comments. Include <param>, <return>, and <exception> comment
sections where applicable.
31. Include <see cref=””/> and <seeAlso cref=””/> where possible.
32. Always add CDATA tags to comments containing code and other embedded markup in order to avoid
encoding issues.
Example:
/// <example>
/// Add the following key to the “appSettings” section of your config:
/// <code><![CDATA[
/// <configuration>
/// <appSettings>
/// <add key=”mySetting” value=”myValue”/>
/// </appSettings>
/// </configuration>
/// ]]></code>
/// </example>
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4. Language Usage
4.1 General
1. Do not omit access modifiers. Explicitly declare all identifiers with the appropriate access modifier instead of
allowing the default.
Example:
// Bad!
Void WriteEvent(string message)
{…}
// Good!
private Void WriteEvent(string message)
{…}
2. Do not use the default (“1.0.*”) versioning scheme. Increment the AssemblyVersionAttribute value
manually.
3. Set the ComVisibleAttribute to false for all assemblies.
4. Only selectively enable the ComVisibleAttribute for individual classes when needed.
Example:
[assembly: ComVisible(false)]
[ComVisible(true)]
public MyClass
{…}
5. Consider factoring classes containing unsafe code blocks into a separate assembly.
6. Avoid mutual references between assemblies.
4.2 Variables & Types
7. Try to initialize variables where you declare them.
8. Always choose the simplest data type, list, or object required.
9. Always use the built-in C# data type aliases, not the .NET common type system (CTS).
Example:
short NOT System.Int16
int NOT System.Int32
long NOT System.Int64
string NOT System.String
10. Only declare member variables as private. Use properties to provide access to them with public,
protected, or internal access modifiers.
11. Try to use int for any non-fractional numeric values that will fit the int datatype - even variables for nonnegative
numbers.
12. Only use long for variables potentially containing values too large for an int.
13. Try to use double for fractional numbers to ensure decimal precision in calculations.
14. Only use float for fractional numbers that will not fit double or decimal.
15. Avoid using float unless you fully understand the implications upon any calculations.
16. Try to use decimal when fractional numbers must be rounded to a fixed precision for calculations. Typically
this will involve money.
17. Avoid using sbyte, short, uint, and ulong unless it is for interop (P/Invoke) with native libraries.
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18. Avoid specifying the type for an enum - use the default of int unless you have an explicit need for long (very
uncommon).
19. Avoid using inline numeric literals (magic numbers). Instead, use a Constant or Enum.
20. Avoid declaring string literals inline. Instead use Resources, Constants, Configuration Files, Registry or other
data sources.
21. Declare readonly or static readonly variables instead of constants for complex types.
22. Only declare constants for simple types.
23. Avoid direct casts. Instead, use the “as” operator and check for null.
Example:
object dataObject = LoadData();
DataSet ds = dataObject as DataSet;
if(ds != null)
{…}
24. Always prefer C# Generic collection types over standard or strong-typed collections. [C#v2+]
25. Always explicitly initialize arrays of reference types using a for loop.
26. Avoid boxing and unboxing value types.
Example:
int count = 1;
object refCount = count; // Implicitly boxed.
int newCount = (int)refCount; // Explicitly unboxed.
27. Floating point values should include at least one digit before the decimal place and one after.
Example: totalPercent = 0.05;
28. Try to use the “@” prefix for string literals instead of escaped strings.
29. Prefer String.Format() or StringBuilder over string concatenation.
30. Never concatenate strings inside a loop.
31. Do not compare strings to String.Empty or “” to check for empty strings. Instead, compare by using
String.Length == 0.
32. Avoid hidden string allocations within a loop. Use String.Compare() for case-sensitive
Example: (ToLower() creates a temp string)
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// Bad!
int id = -1;
string name = “lance hunt”;
for(int i=0; i < customerList.Count; i++)
{
if(customerList[i].Name.ToLower() == name)
{
id = customerList[i].ID;
}
}
// Good!
int id = -1;
string name = “lance hunt”;
for(int i=0; i < customerList.Count; i++)
{
// The “ignoreCase = true” argument performs a
// case-insensitive compare without new allocation.
if(String.Compare(customerList[i].Name, name, true)== 0)
{
id = customerList[i].ID;
}
}
4.3 Flow Control
33. Avoid invoking methods within a conditional expression.
34. Avoid creating recursive methods. Use loops or nested loops instead.
35. Avoid using foreach to iterate over immutable value-type collections. E.g. String arrays.
36. Do not modify enumerated items within a foreach statement.
37. Use the ternary conditional operator only for trivial conditions. Avoid complex or compound ternary operations.
Example: int result = isValid ? 9 : 4;
38. Avoid evaluating Boolean conditions against true or false.
Example:
// Bad!
if (isValid == true)
{}
// Good!
if (isValid)
{}
39. Avoid assignment within conditional statements.
Example: if((i=2)==2) {…}
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40. Avoid compound conditional expressions – use Boolean variables to split parts into multiple manageable
expressions.
Example:
// Bad!
if (((value > _highScore) && (value != _highScore)) && (value < _maxScore))
{}
// Good!
isHighScore = (value >= _highScore);
isTiedHigh = (value == _highScore);
isValid = (value < _maxValue);
if ((isHighScore && ! isTiedHigh) && isValid)
{}
41. Avoid explicit Boolean tests in conditionals.
Example:
// Bad!
if(IsValid == true)
{…};
// Good!
if(IsValid)
{…}
42. Only use switch/case statements for simple operations with parallel conditional logic.
43. Prefer nested if/else over switch/case for short conditional sequences and complex conditions.
44. Prefer polymorphism over switch/case to encapsulate and delegate complex operations.
4.4 Exceptions
45. Do not use try/catch blocks for flow-control.
46. Only catch exceptions that you can handle.
47. Never declare an empty catch block.
48. Avoid nesting a try/catch within a catch block.
49. Always catch the most derived exception via exception filters.
50. Order exception filters from most to least derived exception type.
51. Avoid re-throwing an exception. Allow it to bubble-up instead.
52. If re-throwing an exception, preserve the original call stack by omitting the exception argument from the throw
statement.
Example:
// Bad!
catch(Exception ex)
{
Log(ex);
throw ex;
}
// Good!
catch(Exception)
{
Log(ex);
throw;
}
53. Only use the finally block to release resources from a try statement.
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54. Always use validation to avoid exceptions.
Example:
// Bad!
try
{
conn.Close();
}
Catch(Exception ex)
{
// handle exception if already closed!
}
// Good!
if(conn.State != ConnectionState.Closed)
{
conn.Close();
}
55. Always set the innerException property on thrown exceptions so the exception chain & call stack are
maintained.
56. Avoid defining custom exception classes. Use existing exception classes instead.
57. When a custom exception is required;
a. Always derive from Exception not ApplicationException.
b. Always suffix exception class names with the word “Exception”.
c. Always add the SerializableAttribute to exception classes.
d. Always implement the standard “Exception Constructor Pattern”:
public MyCustomException ();
public MyCustomException (string message);
public MyCustomException (string message, Exception innerException);
e. Always implement the deserialization constructor:
protected MyCustomException(SerializationInfo info, StreamingContext contxt);
58. Always set the appropriate HResult value on custom exception classes.
(Note: the ApplicationException HResult = -2146232832)
59. When defining custom exception classes that contain additional properties:
a. Always override the Message property, ToString() method and the implicit operator string
to include custom property values.
b. Always modify the deserialization constructor to retrieve custom property values.
c. Always override the GetObjectData(…) method to add custom properties to the serialization collection.
Example:
public override void GetObjectData(SerializationInfo info,
StreamingContext context)
{
base.GetObjectData (info, context);
info.AddValue("MyValue", _myValue);
}
4.5 Events, Delegates, & Threading
60. Always check Event & Delegate instances for null before invoking.
61. Use the default EventHandler and EventArgs for most simple events.
62. Always derive a custom EventArgs class to provide additional data.
63. Use the existing CancelEventArgs class to allow the event subscriber to control events.
64. Always use the “lock” keyword instead of the Monitor type.
65. Only lock on a private or private static object.
Example: lock(myVariable);
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66. Avoid locking on a Type.
Example: lock(typeof(MyClass));
67. Avoid locking on the current object instance.
Example: lock(this);
4.6 Object Composition
68. Always declare types explicitly within a namespace. Do not use the default “{global}” namespace.
69. Avoid overuse of the public access modifier. Typically fewer than 10% of your types and members will be
part of a public API, unless you are writing a class library.
70. Consider using internal or private access modifiers for types and members unless you intend to support
them as part of a public API.
71. Never use the protected access modifier within sealed classes unless overriding a protected member of
an inherited type.
72. Avoid declaring methods with more than 5 parameters. Consider refactoring this code.
73. Try to replace large parameter-sets (> than 5 parameters) with one or more class or struct parameters –
especially when used in multiple method signatures.
74. Do not use the “new” keyword on method and property declarations to hide members of a derived type.
75. Only use the “base” keyword when invoking a base class constructor or base implementation within an
override.
76. Consider using method overloading instead of the params attribute (but be careful not to break CLS
Compliance of your API’s).
77. Always validate an enumeration variable or parameter value before consuming it. They may contain any value
that the underlying Enum type (default int) supports.
Example:
public void Test(BookCategory cat)
{
if (Enum.IsDefined(typeof(BookCategory), cat))
{…}
}
78. Consider overriding Equals() on a struct.
79. Always override the Equality Operator (==) when overriding the Equals() method.
80. Always override the String Implicit Operator when overriding the ToString() method.
81. Always call Close() or Dispose() on classes that offer it.
82. Wrap instantiation of IDisposable objects with a “using” statement to ensure that Dispose() is
automatically called.
Example:
using(SqlConnection cn = new SqlConnection(_connectionString))
{…}
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83. Always implement the IDisposable interface & pattern on classes referencing external resources.
Example: (shown with optional Finalizer)
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Free other state (managed objects).
}
// Free your own state (unmanaged objects).
// Set large fields to null.
}
// C# finalizer. (optional)
~Base()
{
// Simply call Dispose(false).
Dispose (false);
}
84. Avoid implementing a Finalizer.
Never define a Finalize() method as a finalizer. Instead use the C# destructor syntax.
Example
// Good
~MyClass {}
// Bad
void Finalize(){…}
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5. Object Model & API Design
1. Always prefer aggregation over inheritance.
2. Avoid “Premature Generalization”. Create abstractions only when the intent is understood.
3. Do the simplest thing that works, then refactor when necessary.
4. Always make object-behavior transparent to API consumers.
5. Avoid unexpected side-affects when properties, methods, and constructors are invoked.
6. Always separate presentation layer from business logic.
7. Always prefer interfaces over abstract classes.
8. Try to include the design-pattern names such as “Bridge”, “Adapter”, or “Factory” as a suffix to class names
where appropriate.
9. Only make members virtual if they are designed and tested for extensibility.
10. Refactor often!
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6. References
“MSDN: .NET Framework Developer’s Guide: Common Type System”, Microsoft Corporation, 2004,
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpguide/html/cpconthecommontypesystem.asp
“MSDN: C# Language Specification v1.5”, Scott Wiltamuth & Anders Hejlsberg, Microsoft Corporation, 2003,
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/csspec/html/vclrfcsharpspec_15.asp
“MSDN: Design Guidelines for Class Library Developers”, Microsoft Corporation, 2004,
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpgenref/html/cpconNETFrameworkDesignGuidelines.asp
“MSDN: The Well Tempered Exception”, Eric Gunnerson, Microsoft Corporation, 2001
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dncscol/html/csharp08162001.asp
“Applied Microsoft .NET Framework Programming”, Jeffrey Richter, January 23, 2002, 1st ed., Microsoft Press, ISBN:
0735614229
“Which type should I use in C# to represent numbers?”, locabol, February 27, 2007, Luca Bolognese’s Weblog



Code Layout
Use Visual Studio Defaults - 4 character indentation - tabs saved as spaces
Source Code Layout
  • One statement per line
  • One declaration per line
Good:
int price;
int tax;
int total;
Bad:
int price, tax, total;
  • separate method definitions from property definitions ( 1 blank line )
  • bracket on line following statement:
Good:
public int returnInt()
{
    // stuff
}
Bad:
public int returnInt(){
    // stuff
}
Variables
use camel case for fields and local variables:
string myString
Use Pascal casing for all public member, type, and namespace names consisting of multiple words.
(From MSDN)
public class SampleClass
{
   public Color BackColor
   {
      // Code for Get and Set accessors goes here.
   }
}
Use camel casing for parameters:
public void RemoveString(string ourString)
DO NOT use Hungarian notation or language specific naming ( IntMyInteger or ConvertToShort )
Classes
A class or interface should have a single purpose.
A class can represent a primitive type or datastructure, abstraction or handle interaction between other classes. But don't mix any of these things. Follow the "Single Responsibility Principle" (from SOLID)
Use design patterns to communicate the intent of the class.
Constructors
Constructors should only be used to create a useful object. If you have too many paramaters in your constructor your class may have too much responsibility.
Use a method instead of a property
Whenever you have a property that:
  • Contains logic
  • performs more work than setting a value
  • returns a different value with similar arguments (rand, guid, etc)
  • Changest the state of another property or object
Use a method instead.
Use Pascal casing
Miscellaneous
Throw exceptions not values
It's common for people throw a status value, such as a plain text friendly message or a boolean value to indicate success. Use the exception system to it's advantage. Catch the exception and out output it to a debug console or log it in another way. It's ok to append a friendly message or hint to what may have happened, but don't rely on this. Structured exception handling reduces debugging and repair time dramatically.

C# Coding Standards and Best Programming Practices

 Suresh Dasari Apr 26, 2010


Anybody can write code. With a few months of programming experience, you can write 'working applications'. Making it work is easy, but doing it the right way requires more work, than just making it work. 

Believe it, majority of the programmers write 'working code', but not ‘good code'. Writing 'good code' is an art and you must learn and practice it.

Everyone may have different definitions for the term ‘good code’. In my definition, the following are the characteristics of good code.

         Reliable
         Maintainable
         Efficient


Most of the developers are inclined towards writing code for higher performance, compromising reliability and maintainability. But considering the long term ROI (Return on Investment), efficiency and performance comes below reliability and maintainability. If your code is not reliable and maintainable, you (and your company) will be spending lot of time to identify issues, trying to understand code etc throughout the life of your application.


To develop reliable and maintainable applications, you must follow coding standards and best practices.

The naming conventions, coding standards and best practices described in this document are compiled from our own experience and by referring to various Microsoft and non Microsoft guidelines.

There are several standards exists in the programming industry. None of them are wrong or bad and you may follow any of them. What is more important is, selecting one standard approach and ensuring that everyone is following it.


If you have a team of different skills and tastes, you are going to have a tough time convincing everyone to follow the same standards. The best approach is to have a team meeting and developing your own standards document. You may use this document as a template to prepare your own document.

Distribute a copy of this document (or your own coding standard document) well ahead of the coding standards meeting. All members should come to the meeting prepared to discuss pros and cons of the various points in the document. Make sure you have a manager present in the meeting to resolve conflicts.

Discuss all points in the document. Everyone may have a different opinion about each point, but at the end of the discussion, all members must agree upon the standard you are going to follow. Prepare a new standards document with appropriate changes based on the suggestions from all of the team members. Print copies of it and post it in all workstations.

After you start the development, you must schedule code review meetings to ensure that everyone is following the rules. 3 types of code reviews are recommended:

1.      Peer review – another team member review the code to ensure that the code follows the coding standards and meets requirements. This level of review can include some unit testing also. Every file in the project must go through this process.
2.      Architect review – the architect of the team must review the core modules of the project to ensure that they adhere to the design and there is no “big” mistakes that can affect the project in the long run.
3.      Group review – randomly select one or more files and conduct a group review once in a week. Distribute a printed copy of the files to all team members 30 minutes before the meeting. Let them read and come up with points for discussion. In the group review meeting, use a projector to display the file content in the screen. Go through every sections of the code and let every member give their suggestions on how could that piece of code can be written in a better way. (Don’t forget to appreciate the developer for the good work and also make sure he does not get offended by the “group attack”!)


Note :
The terms Pascal Casing and Camel Casing are used throughout this document.
Pascal Casing - First character of all words are Upper Case and other characters are lower case.
Example: BackColor
Camel Casing - First character of all words, except the first word are Upper Case and other characters are lower case.
Example: backColor

1.      Use Pascal casing for Class names

public class HelloWorld
{
            ...
}

2.      Use Pascal casing for Method names

void SayHello(string name)
{
            ...
}


3.      Use Camel casing for variables and method parameters

int totalCount = 0;
void SayHello(string name)
{
            string fullMessage = "Hello " + name;
            ...
}

4.      Use the prefix “I” with Camel Casing for interfaces ( Example: IEntity )

5.      Do not use Hungarian notation to name variables.

In earlier days most of the programmers liked it - having the data type as a prefix for the variable name and using m_ as prefix for member variables. Eg:

string m_sName;
int nAge;

However, in .NET coding standards, this is not recommended. Usage of data type and m_ to represent member variables should not be used. All variables should use camel casing.

Some programmers still prefer to use the prefix m_ to represent member variables, since there is no other easy way to identify a member variable.


6.      Use Meaningful, descriptive words to name variables. Do not use abbreviations.

Good:

string address
int salary

Not Good:

string nam
string addr
int sal

7.      Do not use single character variable names like i, n, s etc. Use names like index, temp

One exception in this case would be variables used for iterations in loops:

for ( int i = 0; i < count; i++ )
{
            ...
}

If the variable is used only as a counter for iteration and is not used anywhere else in the loop, many people still like to use a single char variable (i) instead of inventing a different suitable name.

8.      Do not use underscores (_) for local variable names.

9.      All member variables must be prefixed with underscore (_) so that they can be identified from other local variables.

10.  Do not use variable names that resemble keywords.

11.  Prefix boolean variables, properties and methods with “is” or similar prefixes.

Ex: private bool _isFinished

12.  Namespace names should follow the standard pattern

...

13.  Use appropriate prefix for the UI elements so that you can identify them from the rest of the variables.

There are 2 different approaches recommended here.

a.      Use a common prefix ( ui_ ) for all UI elements. This will help you group all of the UI elements together and easy to access all of them from the intelligence.

b.      Use appropriate prefix for each of the ui element. A brief list is given below. Since .NET has given several controls, you may have to arrive at a complete list of standard prefixes for each of the controls (including third party controls) you are using.


Control
Prefix
Label
lbl
TextBox
txt
DataGrid
dtg
Button
btn
ImageButton
imb
Hyperlink
hlk
DropDownList
ddl
ListBox
lst
DataList
dtl
Repeater
rep
Checkbox
chk
CheckBoxList
cbl
RadioButton
rdo
RadioButtonList
rbl
Image
img
Panel
pnl
PlaceHolder
phd
Table
tbl
Validators
val



14.  File name should match with class name.

For example, for the class HelloWorld, the file name should be helloworld.cs (or, helloworld.vb)

15.  Use Pascal Case for file names.




1.      Use TAB for indentation. Do not use SPACES.  Define the Tab size as 4.

2.      Comments should be in the same level as the code (use the same level of indentation).

Good:

// Format a message and display

string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();
MessageBox.Show ( message );

Not Good:

// Format a message and display
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();
MessageBox.Show ( message );

3.      Curly braces ( {} ) should be in the same level as the code outside the braces.

            
4.      Use one blank line to separate logical groups of code.

Good:
            bool SayHello ( string name )
            {
                        string fullMessage = "Hello " + name;
                        DateTime currentTime = DateTime.Now;

                        string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();

                        MessageBox.Show ( message );

                        if ( ... )
                        {
                                    // Do something
                                    // ...

                                    return false;
                        }

                        return true;
            }

Not Good:

            bool SayHello (string name)
            {
                        string fullMessage = "Hello " + name;
                        DateTime currentTime = DateTime.Now;
                        string message = fullMessage + ", the time is : " + currentTime.ToShortTimeString();
                        MessageBox.Show ( message );
                        if ( ... )
                        {
                                    // Do something
                                    // ...
                                    return false;
                        }
                        return true;
            }

5.      There should be one and only one single blank line between each method inside the class.

6.      The curly braces should be on a separate line and not in the same line as if, for etc.

Good:
                        if ( ... )
                        {
                                    // Do something
                        }

Not Good:

                        if ( ... ) {
                                    // Do something
                        }

7.      Use a single space before and after each operator and brackets.

Good:
                        if ( showResult == true )
                        {
                                    for ( int i = 0; i < 10; i++ )
                                    {
                                                //
                                    }
                        }

Not Good:

                        if(showResult==true)
                        {
                                    for(int     i= 0;i<10;i++)
                                    {
                                                //
                                    }
                        }


8.      Use #region to group related pieces of code together. If you use proper grouping using #region, the page should like this when all definitions are collapsed.


9.      Keep private member variables, properties and methods in the top of the file and public members in the bottom. 


1.      Avoid writing very long methods. A method should typically have 1~25 lines of code. If a method has more than 25 lines of code, you must consider re factoring into separate methods.

2.      Method name should tell what it does. Do not use mis-leading names. If the method name is obvious, there is no need of documentation explaining what the method does.

Good:
            void SavePhoneNumber ( string phoneNumber )
            {
                        // Save the phone number.
            }

Not Good:

            // This method will save the phone number.
            void SaveDetails ( string phoneNumber )
            {
                        // Save the phone number.
            }

3.      A method should do only 'one job'. Do not combine more than one job in a single method, even if those jobs are very small.

Good:
            // Save the address.
            SaveAddress (  address );
           
            // Send an email to the supervisor to inform that the address is updated.
            SendEmail ( address, email );            
           
            void SaveAddress ( string address )
            {
                        // Save the address.
                        // ...
            }
           
            void SendEmail ( string address, string email )
            {
                        // Send an email to inform the supervisor that the address is changed.
                        // ...
            }

Not Good:

            // Save address and send an email to the supervisor to inform that
// the address is updated.
            SaveAddress ( address, email );

            void SaveAddress ( string address, string email )
            {
                        // Job 1.
                        // Save the address.
                        // ...

                        // Job 2.
                        // Send an email to inform the supervisor that the address is changed.
                        // ...
            }

4.      Use the c# or VB.NET specific types (aliases), rather than the types defined in System namespace.

            int age;   (not Int16)
            string name;  (not String)
            object contactInfo; (not Object)

           
Some developers prefer to use types in Common Type System than language specific aliases.

5.      Always watch for unexpected values. For example, if you are using a parameter with 2 possible values, never assume that if one is not matching then the only possibility is the other value.

Good:

If ( memberType == eMemberTypes.Registered )
{
            // Registered user… do something…
}
else if ( memberType == eMemberTypes.Guest )
{
            // Guest user... do something…
}
else
{
                        // Un expected user type. Throw an exception
                        throw new Exception (“Un expected value “ + memberType.ToString() + “’.”)

                        // If we introduce a new user type in future, we can easily find
// the problem here.
}

Not Good:

If ( memberType == eMemberTypes.Registered )
{
                        // Registered user… do something…
}
else
{
                        // Guest user... do something…

// If we introduce another user type in future, this code will
// fail and will not be noticed.
}

6.      Do not hardcode numbers. Use constants instead. Declare constant in the top of the file and use it in your code.

However, using constants are also not recommended. You should use the constants in the config file or database so that you can change it later. Declare them as constants only if you are sure this value will never need to be changed.

7.      Do not hardcode strings. Use resource files.

8.      Convert strings to lowercase or upper case before comparing. This will ensure the string will match even if the string being compared has a different case.

if ( name.ToLower() == “john” )
{
                //…
}

9.      Use String.Empty instead of “”

Good:

If ( name == String.Empty )
{
            // do something
}

Not Good:

If ( name == “” )
{
            // do something
}


10.  Avoid using member variables. Declare local variables wherever necessary and pass it to other methods instead of sharing a member variable between methods. If you share a member variable between methods, it will be difficult to track which method changed the value and when.

11.  Use enum wherever required. Do not use numbers or strings to indicate discrete values.

Good:
            enum MailType
            {
                        Html,
                        PlainText,
                        Attachment
            }

            void SendMail (string message, MailType mailType)
            {
                        switch ( mailType )
                        {
                                    case MailType.Html:
                                                // Do something
                                                break;
                                    case MailType.PlainText:
                                                // Do something
                                                break;
                                    case MailType.Attachment:
                                                // Do something
                                                break;
                                    default:
                                                // Do something
                                                break;
                        }
            }


Not Good:

            void SendMail (string message, string mailType)
            {
                        switch ( mailType )
                        {
                                    case "Html":
                                                // Do something
                                                break;
                                    case "PlainText":
                                                // Do something
                                                break;
                                    case "Attachment":
                                                // Do something
                                                break;
                                    default:
                                                // Do something
                                                break;
                        }
            }
12.  Do not make the member variables public or protected. Keep them private and expose public/protected Properties.

13.  The event handler should not contain the code to perform the required action. Rather call another method from the event handler.

14.  Do not programmatically click a button to execute the same action you have written in the button click event. Rather, call the same method which is called by the button click event handler.

15.  Never hardcode a path or drive name in code. Get the application path programmatically and use relative path.

16.  Never assume that your code will run from drive "C:". You may never know, some users may run it from network or from a "Z:".

17.  In the application start up, do some kind of "self check" and ensure all required files and dependancies are available in the expected locations. Check for database connection in start up, if required. Give a friendly message to the user in case of any problems.

18.  If the required configuration file is not found, application should be able to create one with default values.

19.  If a wrong value found in the configuration file, application should throw an error or give a message and also should tell the user what are the correct values.

20.  Error messages should help the user to solve the problem. Never give error messages like "Error in Application", "There is an error" etc. Instead give specific messages like "Failed to update database. Please make sure the login id and password are correct."

21.  When displaying error messages, in addition to telling what is wrong, the message should also tell what should the user do to solve the problem. Instead of message like "Failed to update database.", suggest what should the user do: "Failed to update database. Please make sure the login id and password are correct."

22.  Show short and friendly message to the user. But log the actual error with all possible information. This will help a lot in diagnosing problems.

23.  Do not have more than one class in a single file.

24.  Have your own templates for each of the file types in Visual Studio. You can include your company name, copy right information etc in the template. You can view or edit the Visual Studio file templates in the folder C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\ItemTemplatesCache\CSharp\1033. (This folder has the templates for C#, but you can easily find the corresponding folders or any other language)

25.  Avoid having very large files. If a single file has more than 1000 lines of code, it is a good candidate for refactoring. Split them logically into two or more classes.

26.  Avoid public methods and properties, unless they really need to be accessed from outside the class. Use “internal” if they are accessed only within the same assembly.

27.  Avoid passing too many parameters to a method. If you have more than 4~5 parameters, it is a good candidate to define a class or structure.

28.  If you have a method returning a collection, return an empty collection instead of null, if you have no data to return. For example, if you have a method returning an ArrayList, always return a valid ArrayList. If you have no items to return, then return a valid ArrayList with 0 items. This will make it easy for the calling application to just check for the “count” rather than doing an additional check for “null”.

29.  Use the AssemblyInfo file to fill information like version number, description, company name, copyright notice etc.

30.  Logically organize all your files within appropriate folders. Use 2 level folder hierarchies. You can have up to 10 folders in the root folder and each folder can have up to 5 sub folders. If you have too many folders than cannot be accommodated with the above mentioned 2 level hierarchy, you may need re factoring into multiple assemblies.

16.  Make sure you have a good logging class which can be configured to log errors, warning or traces. If you configure to log errors, it should only log errors. But if you configure to log traces, it should record all (errors, warnings and trace). Your log class should be written such a way that in future you can change it easily to log to Windows Event Log, SQL Server, or Email to administrator or to a File etc without any change in any other part of the application. Use the log class extensively throughout the code to record errors, warning and even trace messages that can help you trouble shoot a problem.

17.  If you are opening database connections, sockets, file stream etc, always close them in the finally block. This will ensure that even if an exception occurs after opening the connection, it will be safely closed in the finally block.

18.  Declare variables as close as possible to where it is first used. Use one variable declaration per line.

19.  Use StringBuilder class instead of String when you have to manipulate string objects in a loop. The String object works in weird way in .NET. Each time you append a string, it is actually discarding the old string object and recreating a new object, which is a relatively expensive operations.

Consider the following example:

public string ComposeMessage (string[] lines)
{
   string message = String.Empty;

   for (int i = 0; i < lines.Length; i++)
   {
      message += lines [i];
   }

   return message;
}

In the above example, it may look like we are just appending to the string object ‘message’. But what is happening in reality is, the string object is discarded in each iteration and recreated and appending the line to it.

If your loop has several iterations, then it is a good idea to use StringBuilder class instead of String object.

See the example where the String object is replaced with StringBuilder.

public string ComposeMessage (string[] lines)
{
    StringBuilder message = new StringBuilder();

    for (int i = 0; i < lines.Length; i++)
    {
       message.Append( lines[i] );
    }

    return message.ToString();
}



1.      Always use multi layer (N-Tier) architecture.

2.      Never access database from the UI pages. Always have a data layer class which performs all the database related tasks. This will help you support or migrate to another database back end easily.

3.      Use try-catch in your data layer to catch all database exceptions. This exception handler should record all exceptions from the database. The details recorded should include the name of the command being executed, stored proc name, parameters, connection string used etc. After recording the exception, it could be re thrown so that another layer in the application can catch it and take appropriate action.

4.      Separate your application into multiple assemblies. Group all independent utility classes into a separate class library. All your database related files can be in another class library.


1.      Do not use session variables throughout the code. Use session variables only within the classes and expose methods to access the value stored in the session variables. A class can access the session usingSystem.Web.HttpCOntext.Current.Session

2.      Do not store large objects in session. Storing large objects in session may consume lot of server memory depending on the number of users.

3.      Always use style sheet to control the look and feel of the pages. Never specify font name and font size in any of the pages. Use appropriate style class. This will help you to change the UI of your application easily in future. Also, if you like to support customizing the UI for each customer, it is just a matter of developing another style sheet for them


Good and meaningful comments make code more maintainable. However,

1.      Do not write comments for every line of code and every variable declared.

2.      Use // or /// for comments. Avoid using /* … */

3.      Write comments wherever required. But good readable code will require very less comments. If all variables and method names are meaningful, that would make the code very readable and will not need many comments.

4.      Do not write comments if the code is easily understandable without comment. The drawback of having lot of comments is, if you change the code and forget to change the comment, it will lead to more confusion.

5.      Fewer lines of comments will make the code more elegant. But if the code is not clean/readable and there are less comments, that is worse.

6.      If you have to use some complex or weird logic for any reason, document it very well with sufficient comments.

7.      If you initialize a numeric variable to a special number other than 0, -1 etc, document the reason for choosing that value.

8.      The bottom line is, write clean, readable code such a way that it doesn't need any comments to understand.

9.      Perform spelling check on comments and also make sure proper grammar and punctuation is used.


1.      Never do a 'catch exception and do nothing'. If you hide an exception, you will never know if the exception happened or not. Lot of developers uses this handy method to ignore non significant errors. You should always try to avoid exceptions by checking all the error conditions programmatically. In any case, catching an exception and doing nothing is not allowed. In the worst case, you should log the exception and proceed.

2.      In case of exceptions, give a friendly message to the user, but log the actual error with all possible details about the error, including the time it occurred, method and class name etc.

3.      Always catch only the specific exception, not generic exception.

Good:


            void ReadFromFile ( string fileName )
            {
                        try
                        {
                                    // read from file.
                        }
                        catch (FileIOException ex)
                        {
                                    // log error.
                                    //  re-throw exception depending on your case.
                                    throw;
                        }
            }

Not Good:


void ReadFromFile ( string fileName )
{
   try
   {
      // read from file.
   }
   catch (Exception ex)
   {
      // Catching general exception is bad... we will never know whether
      // it was a file error or some other error.                       
      // Here you are hiding an exception.
      // In this case no one will ever know that an exception happened.

      return "";              
   }
}
           

4.      No need to catch the general exception in all your methods. Leave it open and let the application crash. This will help you find most of the errors during development cycle. You can have an application level (thread level) error handler where you can handle all general exceptions. In case of an 'unexpected general error', this error handler should catch the exception and should log the error in addition to giving a friendly message to the user before closing the application, or allowing the user to 'ignore and proceed'.

5.      When you re throw an exception, use the throw statement without specifying the original exception. This way, the original call stack is preserved.

Good:

catch
{
            // do whatever you want to handle the exception

            throw; 
}

Not Good:

catch (Exception ex)
{
            // do whatever you want to handle the exception

            throw ex;
}

6.      Do not write try-catch in all your methods. Use it only if there is a possibility that a specific exception may occur and it cannot be prevented by any other means. For example, if you want to insert a record if it does not already exists in database, you should try to select record using the key. Some developers try to insert a record without checking if it already exists. If an exception occurs, they will assume that the record already exists. This is strictly not allowed. You should always explicitly check for errors rather than waiting for exceptions to occur. On the other hand, you should always use exception handlers while you communicate with external systems like network, hardware devices etc. Such systems are subject to failure anytime and error checking is not usually reliable. In those cases, you should use exception handlers and try to recover from error.

7.      Do not write very large try-catch blocks. If required, write separate try-catch for each task you perform and enclose only the specific piece of code inside the try-catch. This will help you find which piece of code generated the exception and you can give specific error message to the user.

8.      Write your own custom exception classes if required in your application. Do not derive your custom exceptions from the base class SystemException. Instead, inherit from ApplicationException

Common .NET Naming Conventions

These are the industry-accepted standard naming conventions for C# and VB.NET programs. For additional information, please see the MSDN help documentation and the book referenced above. While individual naming conventions at organizations may vary (Microsoft only suggests conventions for public and protected items), the list below is quickly becoming the de-facto standard in the industry. Please note the absence of Hungarian Notation. These naming standards should find their way into all of your .NET development, including ASP.NET Web applications, WPF, Silverlight and Windows Forms applications.
Note that while this document predates the online and printed standards documentation from Microsoft, everything below which indicates it is based on .NET library standards is consistent with that documentation and Brad's book. In areas where Microsoft has not provided guidance (Microsoft generally doesn't care what you do in private/non-exposed code. In fact, they aren't even consistent in their internal code in the .NET framework), de facto standards have emerged, and I have captured them here.
The "ux" naming convention for controls is something I have added and found to be helpful in Windows Forms, but not so much in Silverlight and WPF. It is not based on any official standards, but instead based upon a multitude of projects by my teams and others, as well as on-line discussions on the topic. While I strongly recommend that you follow Microsoft guidelines when present, I encourage you to try out the items marked as extensions below and see how they work for you before committing to them.
Type
Standard / Convention
Example
Namespaces
Standard Based Upon Microsoft .NET Library Standards
Pascal Case, no underscores. Use CompanyName.TechnologyName as root. If you don't have a company, use your domain name or your own initials. Note that any acronyms of three or more letters should be pascal case (Xml instead of XML) instead of all caps.
Why: This convention is consistent with the .NET Framework and is easy to read.
AppliedIS.TimeCard.BusinessRules 
IrritatedVowel.Controllers 
PeteBrown.DotNetTraining.InheritanceDemoPeteBrown.DotNetTraining.Xml
Assemblies
Standard Based Upon Microsoft .NET Library Standards
If the assembly contains a single name space, or has an entire self-contained root namespace, name the assembly the same name as the namespace.
Why: This convention is consistent with the .NET Framework and is easy to read. More importantly, however, it keeps your assembly names and namespaces lined up, making it really easy to figure out what is any particular assembly, and what assembly you need to reference for any given class.
AppliedIS.TimeCard.BusinessRules.dll
IrritatedVowel.Controllers.dll
Classes and Structs
Standard Based Upon Microsoft .NET Library Standards
Pascal Case, no underscores or leading "C" or "cls". Classes may begin with an "I" only if the letter following the I is not capitalized, otherwise it looks like an Interface. Classes should not have the same name as the namespace in which they reside. Any acronyms of three or more letters should be pascal case, not all caps. Try to avoid abbreviations, and try to always use nouns.
Why: This convention is consistent with the .NET Framework and is easy to read.
Widget
InstanceManager
XmlDocument
MainForm
DocumentForm
HeaderControl
CustomerListDataSet (typed dataset) 
Collection Classes
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions, but add Collection to the end of the name
Why: This convention is consistent with the .NET Framework and is easy to read.
WidgetCollection
Delegate Classes
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions, but add Delegate to the end of the name
Why: This convention is consistent with the .NET Framework and is easy to read.
WidgetCallbackDelegate
Exception Classes
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions, but add Exception to the end of the name
Why: This convention is consistent with the .NET Framework and is easy to read.
InvalidTransactionException
Attribute Classes
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions, but add Attribute to the end of the name
Why: This convention is consistent with the .NET Framework and is easy to read.
WebServiceAttribute
Interfaces
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions, but start the name with "I" and capitalize the letter following the "I"
Why: This convention is consistent with the .NET Framework and is easy to read. It also distinguishes classes from interfaces, where (unlike in VB6) are truly different beings. This avoid name collisions as well, as it is quite common to have IFoo and a class named Foo that implements IFoo.
IWidget
Enumerations
Standard Based Upon Microsoft .NET Library Standards
Follow class naming conventions. Do not add "Enum" to the end of the enumeration name. If the enumeration represents a set of bitwise flags, end the name with a plural.
Why: This convention is consistent with the .NET Framework and is easy to read.
SearchOptions (bitwise flags)
AcceptRejectRule (normal enum)
Functions and Subs
Standard Based Upon Microsoft .NET Library Standards
Pascal Case, no underscores except in the event handlers. Try to avoid abbreviations. Many programmers have a nasty habit of overly abbreviating everything. This should be discouraged. We're not designing license plates or being charged by the letter :)
Functions and subs must differ by more than case to be usable from case-insensitive languages like Visual Basic .NET
Why: This convention is consistent with the .NET Framework and is easy to read.
VB: Public Sub DoSomething(...)
C#: public void DoSomething(...)
Properties and Public * Member Variables
Standard Based Upon Microsoft .NET Library Standards
Pascal Case, no underscores. Try to avoid abbreviations. Members must differ by more than case to be usable from case-insensitive languages like Visual Basic .NET.
Why: This convention is consistent with the .NET Framework and is easy to read.
VB: Public Property RecordId As Integer
C#: public int RecordId
Parameters
Standard Based Upon Microsoft .NET Library Standards
Camel Case. Try to avoid abbreviations. Parameters must differ by more than case to be usable from case-insensitive languages like Visual Basic .NET.
Why: This convention is consistent with the .NET Framework and is easy to read.
VB: ByRef recordId As Integer
C#: ref int recordId
Procedure-Level Variables
Standard Based Upon De facto Industry-Accepted Practices
Camel Case
Why: This convention is consistent with the .NET Framework and is easy to read. It also avoids naming collisions with class-level variables (see below)
VB: Dim recordId As Integer
C#: int recordId ;
Class-Level Private and Protected Variables
Standard Based Upon De facto Industry-Accepted Practices
Camel Case with Leading Underscore. In VB.NET, always indicate "Protected" or "Private", do not use "Dim". Use of "m_" is discouraged, as is use of a variable name that differs from the property by only case, especially with protected variables as that violates compliance, and will make your life a pain if you program in VB.NET, as you would have to name your members something different from the accessor/mutator properties.
Of all the items here, the leading underscore is really the only controversial one. I personally prefer it over straight underscore-less camel case for my private variables so that I don't have to qualify variable names with "this." to distinguish from parameters in constructors or elsewhere where I likely will have a naming collision. With VB.NET's case insensitivity, this is even more important as your accessor properties will usually have the same name as your private member variables except for the underscore.
As far as m_ goes, it is really just about aesthetics. I (and many others) find m_ ugly, as it looks like there is a hole in the variable name. It's almost offensive. I used to use it in VB6 all the time, but that was only because variables could not have a leading underscore. I couldn't be happier to see it go away.
Microsoft recommends against the m_ (and the straight _) even though they did both in their code. Also, prefixing with a straight "m" is right out. Of course, since they code mainly in C#, they can have private members that differ only in case from the properties. VB folks have to do something else. Rather than try and come up with language-by-language special cases, I recommend the leading underscore for all languages that will support it.
If I want my class to be fully CLS-compliant, I could leave off the prefix on any C# protected member variables. In practice, however, I never worry about this as I keep all potentially protected member variables private, and supply protected accessors and mutators instead.
Why: In a nutshell, this convention is simple (one character), easy to read (your eye is not distracted by other leading characters), and successfully avoids naming collisions with procedure-level variables and class-level properties.
VB: Private _recordId As Integer
C#: private int _recordId ;
Controls on Forms
An Extension to the Standards
May 2009 update
Note that I still consider this useful in many respects, especially for intellisense grouping, but have backed away from using this in recent projects, specifically Silverlight and WPF. I still use an appropriate classification suffix such as Field or Label (but not an actual control type) so that I can differentiate between, say, the last name field and the label for it.
Examples would be LastNameField, LastNameLabel, NextPageNavigation, PreviousPageNavigation. The classifications you pick will need to make sense to you, and also allow for signficiant flexibility for the designer of the UI to change the control type in Xaml without you having to change the name in the storyboards (runtime checked), code behind (compile-time checked), and control lookups in code behind (runtime checked).
I backed away simply because it didn't look right in generated member variables in my applications, or in the x:Name properties in Xaml. It was a code smell issue, albeit a minor one.
Note also that in Silverlight and WPF, I only name controls which need to be named because they are used in the code behind or are referred to from a storyboard or relative binding. The name is the primary contract between the code and the visual design, and you want to keep that contract as small as possible.
Note that I have seen the "ux" prefix in example code on the net, and from Microsoft. Some folks still find it useful. You'll need to make that decision for yourself.
I do not use the ux prefix when working in XAML-based uI, likeSilverlight and WPF.


Original Information from 2002
In recent projects (since 2002 or so), I have taken to a single prefix for all my UI controls. I typically use "ux" (I used to use "ui", but it wasn't set apart well in intellisense). "ux" comes from my usual design abbreviations where it means "User eXperience", which has also since become a popular acronym. I have found this to be extremely helpful in that I get the desired grouping in the intellisense even better than if I use "txt", "lbl" etc. It also allows you to change combo boxes to text boxes etc. without having to change the names - something that happens often during initial prototyping, or when programming using highly iterative agile/xp methodologies.
Why: This convention avoids problems with changing control types (textboxes to drop-down lists, or simple text box to some uber textbox, or text box to date picker, for example), and groups the items together in intellisense. It is also much shorter than most Hungarian conventions, and definitely shorter and less type-dependent than appending the control type to the end of the variable name. I will use generic suffixes which allow me enough freedom to change them around.
"ux" prefix
uxUserIdField, uxHeaderLabel, uxPatientDateOfBirthField, uxSubmitCommand


no "ux" prefix
LastNameField, LastNameLabel, SubmitCommand, NextPageNavigation
Constants
Standard Based Upon Microsoft .NET Library Standards
Same naming conventions as public/private member variables or procedure variables of the same scope. If exposed publicly from a class, use PascalCase. If private to a function/sub, use camelCase..
Do not use SCREAMING_CAPS
Why: This convention is consistent with the .NET Framework and is easy to read. A sizable section of the Framework Design Guidelines is dedicated to why they chose not to go the SCREAMING_CAPS route. Using SCREAMING_CAPS also exposes more of the implementation than is necessary. Why should a consumer need to know if you have an enum, or (perhaps because they are strings) a class exposing public constants? In the end, you often want to treat them the same way, and black-box the implementation. This convention satisfies that criteria.
SomeClass.SomePublicConstant
localConstant
_privateClassScopedConstant
* Public class-level variables are universally frowned upon. It is considered to be a much better practice to use property procedures (accessors and mutators) to provide read and/or write access to a private member variable. If you must expose a member variable to other classes using "Public", follow the property naming conventions, but don't complain if your guilty conscience keeps you up at night ;-).